Introduction
Have you ever found multi-threading and thread
synchronization difficult tasks in Win32? Then try these classes. Here
I provide a small code library that will give you tools for creating
multi-threaded applications in the C++ way, with out using MFC. If you
have done multi-threading in Java and got fed up with the thread
classes in MFC, you have come to the right place. Enough talking, I
will take you right away through a step-by-step tutorial on using these
classes.
Background
You should be familiar with OOPs. You should also be familiar
with terms like virtual functions, overriding, namespaces, exceptions
etc. But you need not be a C++ guru.
Using the code
First, I will give you the list of header files you should include in the CPP file that use my thread classes:
#include
using namespace std;
#include "ou_thread.h"
using namespace openutils;
The next step is to create a customized Thread class from the base Thread class that you find in ou_thread.h:
class MyThread : public Thread {
private:
int m_nCount;
public:
MyThread(int n,const char* nm) {
Thread::setName(nm);
m_nCount = n;
}
void run() {
for(int i=0;i
cout << getName().c_str() << ":" << i << endl;
}
}
};
If you have done thread programming in Java, the above class will look familiar. First we have inherited publicly from the Thread class and then we gave our own implementation to the run() function. The MyThread class we just created has a private integer variable which is used by the run() function to print out the thread's name that much time. The setName() and getName() functions are derived from the base class.
Now let us create a main() function to test the MyThread class:
int main() {
Thread *t1 = new MyThread(15,"Thread 01");
Thread *t2 = new MyThread(10,"Thread 02");
try {
t1->start();
t2->start();
t1->stop();
t2->stop();
}catch(ThreadException ex) {
printf("%s\n",ex.getMessage().c_str());
}
delete t1;
delete t2;
return 0;
Here we created two thread pointers pointing to MyThread objects.
The MyThread constructor takes two
arguments, value of the counter variable and the thread name. Then we
start both these threads by calling the start() function, which in turn calls our implementation of run(). If the low-level thread creation was not successful, then the try-catch block will handle that problem gracefully.
When you run this program, you will get output much like the following:
ThreThread 02:0
Thread 02:1
Thread 02ad 01:1
Thread 01:2
Thread 01:3
Thr:2
Thread 02:3
Thread 02:4
Thread 0ead 01:4
Thread 01:5
Thread 01:6
Th2:5
Thread 02:6
Thread 02:7
Thread read 01:7
Thread 01:8
Thread 01:9
T02:8
Thread synchronization
You can see that thread2 is executing the run()
function before thread1 has finished and both threads execute together
to produce a confusing result. This can be more serious if both threads
are accessing a critical resource like a database file at the same
time. This problem can be solved by using a Mutex object.
A Mutex is a synchronization object that allows one
thread mutually exclusive access to a resource. We can create a mutex
using the Mutex class and hand over its ownership
to the first thread. The next thread can be made to "wait" until the
first thread "releases" the ownership of that object. Let us see how
this can be achieved.
First include the following declaration to the main() function just before calling t1->start();
Mutex m("MyMutex");
This will create a mutex object identified by the name MyMutex. We can use this object in the run() function to control access to shared code. Modify the run() function in MyThread class to include calls to wait() and release() functions:
void run() {
wait("MyMutex");
for(int i=0;i
cout << getName().c_str() << ":" << i << endl;
}
release("MyMutex");
}
Please keep in mind that mutex names are case sensitive. If the mutex is not found, then wait() and release() functions will throw a ThreadException. Now recompile and run the program. You will see the following output:
Thread 01:1
Thread 01:2
Thread 01:3
Thread 01:4
Thread 01:5
Thread 01:6
Thread 01:7
Thread 01:8
Thread 01:9
Thread 01:10
Thread 01:11
Thread 01:12
Thread 01:13
Thread 01:14
Thread 02:0
Thread 02:1
Thread 02:2
Thread 02:3
Thread 02:4
Thread 02:5
Thread 02:6
Thread 02:7
Thread 02:8
Thread 02:9
You can see how thread2 waits until thread1 is finished, to
produce the desired output. Using mutexes has their own overhead and
tends to slow down everything. So use them when only one thread at a
time should be allowed to modify data or some other controlled resource.
If synchronized by a mutex, it is important to call stop() on all threads in the same order start() was called on them. If no mutex was used, you can avoid calling stop() on threads.
Call the release() function of mutex after the calls to stop() functions of the thread objects.
t1->stop();
t2->stop();
m.release();
Thread priority
Every thread has a base priority level determined by the
thread's priority value and the priority class of its process. The
system uses the base priority level of all executable threads to
determine which thread gets the next slice of CPU time. Threads are
scheduled in a round-robin fashion at each priority level, and only
when there are no executable threads at a higher level does scheduling
of threads at a lower level take place.
The setPriority() function enables
setting the base priority level of a thread relative to the priority
class of its process. This function can take any of the following
values as its only argument:
| Priority Value | Meaning |
Thread::P_ABOVE_NORMAL | Indicates 1 point above normal priority for the priority class. |
Thread::P_BELOW_NORMAL | Indicates 1 point below normal priority for the priority class. |
Thread::P_HIGHEST | Indicates 2 points above normal priority for the priority class. |
Thread::P_IDLE | Keeps this thread idle. |
Thread::P_LOWEST | Indicates 2 points below normal priority for the priority class. |
Thread::P_NORMAL | Indicates normal priority for the priority class. |
Thread::P_CRITICAL | Puts the thread in the highest possible priority. |
For example, the following code puts thread1 in a high priority:
t1->setPriority(Thread::P_HIGHEST);
By default, a thread is created with the P_NORMAL priority.